From b040464597eae947223496c720a2e558409a7432 Mon Sep 17 00:00:00 2001 From: Bronuh <bronyx@yandex.ru> Date: Fri, 5 Apr 2024 22:01:22 +0300 Subject: [PATCH] Fix attempt to clear disposed UI - upgrade version --- VectorSurvivors.csproj | 6 +++--- export_presets.cfg | 4 ++-- src/VectorSurvivors/Scenes/Main/UiContainer.cs | 2 +- src/VectorSurvivors/Scenes/States/Gameplay/World.cs | 1 + src/VectorSurvivors/Scenes/States/Gameplay/WorldApi.cs | 6 +----- src/VectorSurvivors/Scenes/States/MainMenu/MainMenu.cs | 7 ++++++- 6 files changed, 14 insertions(+), 12 deletions(-) diff --git a/VectorSurvivors.csproj b/VectorSurvivors.csproj index 1cd5c26..23c33c7 100644 --- a/VectorSurvivors.csproj +++ b/VectorSurvivors.csproj @@ -4,14 +4,14 @@ <EnableDynamicLoading>true</EnableDynamicLoading> <RootNamespace/> <PackageId>VectorSurvivors</PackageId> - <Version>0.2.0.1</Version> + <Version>0.2.1.0</Version> <Title>VectorSurvivors</Title> <Authors>Bronuh</Authors> <Description>Vampire-like игра про геометрические фигуры</Description> <AssemblyName>VectorSurvivors</AssemblyName> <Product>VectorSurvivors</Product> - <AssemblyVersion>0.2.0.1</AssemblyVersion> - <FileVersion>0.2.0.1</FileVersion> + <AssemblyVersion>0.2.1.0</AssemblyVersion> + <FileVersion>0.2.1.0</FileVersion> <NoWarn>1701;1702;CS1591</NoWarn> </PropertyGroup> diff --git a/export_presets.cfg b/export_presets.cfg index c726e50..9f784bf 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -35,8 +35,8 @@ application/modify_resources=true application/icon="" application/console_wrapper_icon="" application/icon_interpolation=4 -application/file_version="0.2.0.1" -application/product_version="0.2.0.1" +application/file_version="0.2.1.0" +application/product_version="0.2.1.0" application/company_name="Bronuh" application/product_name="Vector Survivors" application/file_description="" diff --git a/src/VectorSurvivors/Scenes/Main/UiContainer.cs b/src/VectorSurvivors/Scenes/Main/UiContainer.cs index 1128a95..6da7b35 100644 --- a/src/VectorSurvivors/Scenes/Main/UiContainer.cs +++ b/src/VectorSurvivors/Scenes/Main/UiContainer.cs @@ -46,7 +46,7 @@ public partial class UiContainer : Node { foreach (IUiScene uiScene in StateStack) { - if (uiScene is Node node) + if (uiScene is Node node && node.IsValid()) { node.QueueFree(); } diff --git a/src/VectorSurvivors/Scenes/States/Gameplay/World.cs b/src/VectorSurvivors/Scenes/States/Gameplay/World.cs index f161a00..30e1f6d 100644 --- a/src/VectorSurvivors/Scenes/States/Gameplay/World.cs +++ b/src/VectorSurvivors/Scenes/States/Gameplay/World.cs @@ -26,6 +26,7 @@ public partial class World : Node2D public override void _Ready() { NotNullChecker.CheckProperties(this); + Instance = this; PlayMusic(); _tokens.Add(EventBus.Subscribe<LocalPlayerSpawnedEvent>(OnLocalPlayerSpawned)); _tokens.Add(EventBus.Subscribe<CameraDroppedEvent>(OnCameraDropped)); diff --git a/src/VectorSurvivors/Scenes/States/Gameplay/WorldApi.cs b/src/VectorSurvivors/Scenes/States/Gameplay/WorldApi.cs index 8cb0047..0c80a1a 100644 --- a/src/VectorSurvivors/Scenes/States/Gameplay/WorldApi.cs +++ b/src/VectorSurvivors/Scenes/States/Gameplay/WorldApi.cs @@ -24,11 +24,7 @@ public partial class World public static double Difficulty => (Instance.BaseDifficulty + GameTime / 60 * Instance.DifficultyPerMinute) * Instance.DifficultyFactor; public static int MaxEnemies => Mathf.CeilToInt(Instance.BaseEnemyCount + Instance.EnemyPerDifficulty * Difficulty); - public World() - { - if(!Instance.IsValid()) - Instance = this; - } + public static void AddEntity(Node2D node) { diff --git a/src/VectorSurvivors/Scenes/States/MainMenu/MainMenu.cs b/src/VectorSurvivors/Scenes/States/MainMenu/MainMenu.cs index 42cede4..26a53bd 100644 --- a/src/VectorSurvivors/Scenes/States/MainMenu/MainMenu.cs +++ b/src/VectorSurvivors/Scenes/States/MainMenu/MainMenu.cs @@ -37,7 +37,12 @@ public partial class MainMenu : AbstractStorage, IUiScene if (tween.IsValid()) tween.Kill(); }; - Audio2D.PlayMusic(Music.MainBgm); + PlayMusic(); + } + + private void PlayMusic() + { + Audio2D.PlayMusic(Music.MainBgm, 0.5f).Finished += PlayMusic; } -- GitLab